![]() The one exception would be Final Fantasy 14. There's 35 years of history in this series and fans all have their favourites - ditching numbers would ignore its legacy. Personally, I hate this idea for Final Fantasy. As recently as last week, Mortal Kombat 1 was revealed despite being the 12th in the series - NetherRealm's Ed Boon had to explain this restart after the announcement. When Call of Duty: Modern Warfare 2 came out last year it was a sequel to a reboot that was technically the 19th in the series. And for the fourth Mass Effect game, Bioware moved on from its original trilogy and named it Andromeda.īut sometimes playing with numbers is more confusing than it should be. Assassin's Creed originally had numbers for each new assassin, but dropped this after the fourth entry: Black Flag. Plenty of series have dropped numbers after a few entries. "If this was like a story that had been continuing for 35 years, you'd think we'd run out of ideas." "I definitely believe that because the Final Fantasies all have their unique character stories and settings, that's the reason that has endured for 35 years," he said. Yoshida also noted that the series has endured due to each game being distinct. "Whether Final Fantasy 17 or Final Fantasy 18 should have a number or not - that's going to be on whoever has to develop that game and whoever's in charge of the branding, so that's their problem, not ours!" he said. Ultimately, the future of the series isn't necessarily his call. You get a new player coming in and it's like, 'Wait a minute, why do I have to play Final Fantasy 14 if 16 is out?' Why don't we just call it Final Fantasy Online - just get rid of the number altogether, and that'll make it easier to understand." "Maybe it's about time we removed the numbers from the title," he said. When asked if Square Enix would ditch numbers entirely, Yoshida said it had been "discussed with the higher-ups". Watch on YouTube Final Fantasy 16 video preview Let's take a look at the 25 largest Open-World games by looking at their size, in square miles.To see this content please enable targeting cookies. The land areas of some of the games today are massive and it is all thanks to the consoles ability to handle the memory needed to run such a game. The future of gaming is open-world games.Īs video game consoles continue to grow in power and size, so do the worlds that live inside these games. The days of linear storylines are long gone. Gamers today love to play games that allow them to explore an open-world and make their own choices about what they are going to do. ![]() It is no longer about the resolution, or the story it is about choices. This has given gaming studios a chance to find new ways to grow their fan base. The consoles of today have grown into powerful weapons of video gaming destruction due to how impressive their engines have become thanks to the advancement in technology. However, if you compare the differences between an original NES and the latest Xbox One, or PS4, it would not be fair. It seemed as if there was a new gaming system every five years, with each one having better graphics and resolution, a larger hard drive, and higher quality games to choose from. ![]() Since the original Nintendo Entertainment System launched in the United States in 1985, video games have been growing at a rapid pace.
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